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Museum Studies terms

Words and phrases used in Museum Studies.

Reappropriation (N)

Reappropriation is the cultural process by which a group reclaims—re-appropriates—terms or artefacts that were previously used in a way that is denigrating to that group.

Sponsor (N, V)

A sponsor is a person or organization that pays for all or part of the costs for an event or product, in return for advertising. 

To sponsor: to pay for all or some of the costs of an event or product, in return for advertising. 

Subaltern (A)

"The Subaltern perspective stands for understanding the society through conditions of subordination of people belonging to the different caste, class, age, gender, race etc.

It seeks to present an alternate image of society through the viewpoint of the masses usually unrepresented. It seeks to restore a balance by highlighting the role of the masses as against the elites in political and social movements .

It treats peasants, tribal and other marginalized sections of the society as the makers of their own history ."

Source: https://www.sociologyguide.com/theoretical-perspectives-in-sociology/subalternPerspective.php

Tangible (Adj, N)

Tangible: something that you can touch.

Tangible Cultural Heritage: artefacts produced, maintained and transmitted from one  generation to the other in a community.
It includes artistic creations, buildings and monuments, and other physical or tangible products of human creativity that are invested with cultural significance in a society. 

Also used as a noun: tangibles, artefacts and objects that you can touch.

Virtual museum (N)

A Virtual museum is a collection of digitally recorded images, sound files, text documents, and other data of historical, scientific, or cultural interest that are accessed through electronic media.

A virtual museum does not house actual objects and therefore lacks the permanence and unique qualities of a museum in the institutional definition of the term. Through the hyperlinking and multimedia capabilities of electronic information media, digitized representations can be brought together from multiple sources for enjoyment and study in a manner largely determined by the individual user.

Virtual museums of this type can be a powerful tool for comparative study and for research into a particular subject, material, or locality.

Source: https://www.britannica.com/topic/virtual-museum

Virtual Reality, VR (N)

Virtual Reality (VR) is the use of computer technology to create a simulated, 'virtual' environment.  VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. 

The user wears a VR headset, to see the Virtual world. VR headsets vary from basic, using a mobile phone, to dedicated VR headsets.

VRcardboard  headset